My friend Alex pinged me about an article about ‘unpleasant design’. It’s worth a read if you haven’t seen it before. I promised to put some thoughts down about it because I thought I should devote more time to this topic than 140 characters worth. I can’t say that I’ve ever intentionally tried to design things that were unpleasant, and it didn’t occur to me to even try, but apparently there is quite a lot of stuff out there that is designed to be intentionally unpleasant! Continue reading “Intentionally Unpleasant Design”
I honestly don’t really like talking about it. Never have. So why talk about it now? I’ve always felt that I’ve done things a little differently than other designers and none of the articles I’ve read on process really get at the way I tend to approach problem solving. Especially since my job right now is not necessarily for a product-driven environment, writing about this also perhaps gives people a glimpse into some different ways of thinking (maybe?) about how to go from idea to mockup. Continue reading “The Dreaded P Word!”
Lots of articles about design try to put a positive spin on things and that’s ok. “Just follow these 5 easy steps…” and everything will turn out great. You’ll be lauded as a hero, maybe get the key to the city with a nice ticker tape parade… But I want to be realistic. In design, just like in life, you simply won’t win every battle.
To be honest, designing for cars is not something I thought I would be doing in my career. Personally, I’m more into bicycles than automobiles, so on the surface, I’d probably not make it through most interviews in this industry. But having worked for a few years now as a designer for the automotive industry, I think it is the most interesting industry to work in as a designer today, and I thought that it’s about time that I wrote about why I think this way. Continue reading “About Car UX”
This time, I’ll start with the thesis: experiences are not products. Yes, I am intentionally trying to be provocative, but it’s because the design of a user experience is comprised of so much more than just what’s contained by the “box” of your product. And it’s critical that companies really start thinking about what’s “outside the box” if they have any hope of making substantive improvements to the growth of their businesses. Continue reading “Experiences are not products”
I guess if I’m being honest with myself, I never really felt like I fit in anywhere. I mean, sure I got along with people most of the time. But did I really feel like I belonged somewhere? I dunno. Not really. I guess it all goes back to the angst and awkwardness I felt as a teenager, and learning (eventually) that trying to fit in wasn’t for me. Perhaps this essay affects my future employability but maybe, as designers, we shouldn’t really fit in either, and remain as outsiders. Continue reading “Designer as outsider”
I have been (finally) listening to the Steve Jobs biography by Walter Isaacson on audiobook and of course it got me thinking about design and simplicity. According to what I’ve been hearing, Steve Jobs was very much in favor of computers being beautifully designed, and elegantly simple to use. However, I still feel like this is a very misunderstood topic, so I thought to myself, “why not write an essay on it… ?!” Hopefully, it helps you as much as it does me. 🙂 Continue reading “designing simplicity”