Algorithm-Assisted Design?

(Introducing, your new principal designer!)

The design field is in a very odd state. At least on Twitter, we seem to always be in a constant state of disagreement. But one thing I think we can all agree on, is that we are all utterly disposable, and quite possibly will one day (maybe soon) be replaced by algorithms.

Continue reading “Algorithm-Assisted Design?”
Algorithm-Assisted Design?

The Problem with Problem Solving

If you don’t know me, I currently work in R&D for a major automotive OEM. My job most often involves creating new product concepts that convey how humans will interact with technology in the future, and I work with my team to help bring these ideas to life. The reason I bring this up is because as a result of this experience, I often work in less conventional ways, simply because conventional means don’t always work. I recently tweeted a thought that occurred to me and due to the limitations of Twitter, I felt like this subject was perhaps something worth digging a little bit deeper. So let’s begin.

Continue reading “The Problem with Problem Solving”
The Problem with Problem Solving

Designer Diplomacy

So if you have been a follower of mine on Twitter, perhaps you know that I recently came back from a (business) trip to Germany. I wrote some other thoughts about my trip earlier, but now I want to talk about something more specific to design. When I came back to the office, I made a remark to a coworker about how I felt like some kind of a ‘design diplomat’, in the sense of having to negotiate design stuff with our colleagues.

I made the remark in jest, but in thinking more about it, the idea of a design diplomat actually makes a lot of sense! Continue reading “Designer Diplomacy”

Designer Diplomacy

Good IA is good design!

a scientific IA courtesy of pulpbits.net
a scientific IA courtesy of pulpbits.net

Information architecture (IA) seems to have fallen off the radar lately, but just because it’s not as en vogue, it doesn’t diminish the value of a good content structure. The problem is it may not always be obvious when to revise your product’s IA, and what you can actually do about it. But fear not, revising your product’s IA is not this mystical thing. Here are some practical things that have helped me. Continue reading “Good IA is good design!”

Good IA is good design!

Designers, you should know better!

design-v-UX

I’m sure by now you’ve all seen these things. These clever little images that underscore the design industry’s persistent need to separate UX design from UI design. But as a designer, if you still think this way, you’re doing yourself a huge disservice and it’s time to rethink your approach.  Continue reading “Designers, you should know better!”

Designers, you should know better!

The Minimum Viable Prototype

08810_2003_001.tif Flying machine patent drawing by W.F. Quinby 10/5/1869
08810_2003_001.tif
Flying machine patent drawing by W.F. Quinby 10/5/1869

I admit that I kinda forgot about this, but a few years ago, I wrote a post about a new way to design by prototyping first. At the time, I had a lot of reasons about why this would be helpful that I think I just sorta forgot about (such is life…). But some recent experiences reminded me of that post and I think it’s worth a bit more discussion again.

So if you haven’t done so, go read that post and come back.

Ready? Ok. Here we go. Continue reading “The Minimum Viable Prototype”

The Minimum Viable Prototype

My favorite design books

anigif_enhanced-buzz-24255-1322329285-30

Someone asked about UX books that I recommend. I thought it would be much better to just list them here to share with everyone. So the list that follows is really just some of the more important books that have influenced my thinking on design (not just UX-specific things) that I think everyone should read. Continue reading “My favorite design books”

My favorite design books

Consistency and User Experience

If your designs are so consistent, are you just a one-trick pony?
Is consistency good UX? Or does it turn your work into a one-trick pony?

Consistency is boring. Creating designs to fit cookie cutter patterns is not very fun. Designing for consistency is perhaps the least glamorous aspect of design. Yet consistency is one of the more important principles when creating interactive systems, that is easy to ignore.

Don’t get me wrong. Being creative and “pushing the envelope” is important. Thinking beyond narrow parameters can lead product teams in new directions which can be incredibly valuable for growth. But there’s also a time and place for that kind of work, and there are times when things should be reeled in and made more consistent.

But why? What value does consistency offer? I will explore those types of questions, and more! Read on! Continue reading “Consistency and User Experience”

Consistency and User Experience