I wrote that tweet after an experience at work. It seemed like people were requesting to scale up the complexity of some of the features we were designing, without really any clear rationale (at least initially), and especially not following some sort of iterative release process. And the more I thought about it, the more it started to make sense. That is, there seems to be this idea that as designers, we work to make things simpler, and in the best of cases, we succeed. But in reality (where most of us live :P), this is not always the case, and in fact, products scale towards complexity as they become popular or successful at achieving their early goals.
I took a bit of a detour this weekend from the main (side-)project to create another small project. It’s called Designers & Shoes (designersandshoes.com) and I hope you go visit it and sign up to be interviewed! 😀
But the real reason for writing about it is based on something that I tell people when they ask me about what to do to get started. Just make something! Continue reading “The Start of Something – Just make it!”
I was having a conversation recently with someone in my industry. The issue of usability testing came up. Specifically, they mentioned that perhaps they might not have time to run usability tests in the midst of just GSD (getting s**t done). I get it. I’ve felt that pressure. With so many things coming at you on a daily basis, you never really feel like you have time to focus and dig into a meaty problem. My answer though, was that I’ve never really been in a scenario where some kind testing wasn’t possible. It’s simply a matter of scale.